
#include <BViewer>
#include <BSurface>
#include <BCylinder>
#include <BSphere>
#include <BCube>
#include <BCone>

#include <BGeometry>
#include <BCamera>
#include <BLight>
#include <BMesh>
#include <BState>

#include <BReadWrite>

#include "Viewer.h"

using namespace BWE;

BNode* createLight()
{
	BCube* cube = new BCube(1, 2, 3);
	cube->setColor(BColor(1, 0, 0));

	BLight* light = new BLight();
	light->setAmbient(BColor(128, 0, 0));
	light->setDiffuse(BColor(128, 0, 0));
	light->addShape(cube);

	return light;
}

int main(int argc, char** argv)
{
	return 0;
}
